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			<title><![CDATA[[Help] recherche programmeur PHP MySQL et plus si affinité !!! ;)]]></title>
			<link>http://rss.ndfr.net/~r/NDFR-Forums/~3/U30MbWmxLcQ/showthread.php</link>
			<pubDate>Sat, 04 Jul 2009 15:51:31 GMT</pubDate>
			<description>Je suis graphiste/infographiste, j'ai qlq connaissance en PHP MySQL, j'ai déjà un programmeur C,C++, Java,.. qui s'est mis au php (mais c'est pas sa tase de thé.), pour me donner un coup de main car je n'est pas le temps de m'occuper de la programmation. (je me charge déjà de la créa print &amp; web et...</description>
			<content:encoded><![CDATA[<div>Je suis graphiste/infographiste, j'ai qlq connaissance en PHP MySQL, j'ai déjà un programmeur C,C++, Java,.. qui s'est mis au php (mais c'est pas sa tase de thé.), pour me donner un coup de main car je n'est pas le temps de m'occuper de la programmation. (je me charge déjà de la créa print &amp; web et de la partie commerciale.).<br />
Je cherche un programmeur wed pour se charger de la partie PHP MySQL pour differents projet de site comme des boutiques en lignes avec integration de payement sécurisé, des forums, etc...<br />
Bien sûr cette collaboration serra rémunéré, car tout travail mérite salaire, mais ne soyez pas trop gourmand, je ne roule pas sur l'or et tente de démarer une activité !!!!<br />
Si le projet vous interesse, faites moi parvenir vos tarifs, un exemple de ce que vous avez déjà réalisé et vos coordonnées.<br />
Ce projet de collaboration est un projet sérieux et, à long terme.<br />
<br />
PS : Si vous êtes dans las environs de nice alors là c'est la cerise sur le gâteau, si non c'est pas grave. <br />
alors YAKA!!!!!!<br />
A+<br />
Trice.</div>


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			<category domain="http://www.ndfr.net/forums/forumdisplay.php?f=65">Programmation Web (HTML, PHP, ASP, Java, XML, etc.)</category>
			<dc:creator>trice2nice</dc:creator>
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			<title><![CDATA[[Question] boitier HD de la freebox]]></title>
			<link>http://rss.ndfr.net/~r/NDFR-Forums/~3/fA8peHC4ZPo/showthread.php</link>
			<pubDate>Mon, 15 Jun 2009 10:28:07 GMT</pubDate>
			<description>Bonjour voila j ai un gros souci avec mon boitier hd de ma freebox, il arrive que plusieurs fois par jour que mon image se brouille, se pixelise puis que mon boitier ce bloque ( l image sur la tv se fige ou un ecran noir apparait ). Pour remedier au probleme je reboot le boitier et meme desfois le...</description>
			<content:encoded><![CDATA[<div>Bonjour voila j ai un gros souci avec mon boitier hd de ma freebox, il arrive que plusieurs fois par jour que mon image se brouille, se pixelise puis que mon boitier ce bloque ( l image sur la tv se fige ou un ecran noir apparait ). Pour remedier au probleme je reboot le boitier et meme desfois le modem mais il arrive que parfois sa se relance bien pendant plusieurs heures ou bien que sa continue meme apres le reboot. Alors que j ai une bonne connexion j ai aucun souci de deconnexion intempestive avec mes pc ( 1 en ethernet 1 en wifi + 1 ipod touch ). Mes branchements sont differents de ceux de free qui ont fonctionner les 1ers mois j ai passé un cable ethernet direct entre le boiter hd et le modem branché sur la borne 1 tous simplement j ai supprimé le plug ethernet des boitiers d alim mais meme comme ca sa ne marche pas!!!:'(<br />
 <br />
On ne fait aucun telechargement ou de jeu en ligne en meme temps que regardez la tv donc toute la connexion et pour le boitier.<br />
 <br />
ps: sa fait plusieurs mois que je lutte que je test mais ne connaissant pas vraiment, desolé pour les erreurs d orthographes c est pas mon fort:-(:-(</div>


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			<category domain="http://www.ndfr.net/forums/forumdisplay.php?f=58">Internet, Réseaux et Sécurité</category>
			<dc:creator>IRONkcox</dc:creator>
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			<title><![CDATA[[Help] Programmer un démineur en C]]></title>
			<link>http://rss.ndfr.net/~r/NDFR-Forums/~3/toR_w1ysiAY/showthread.php</link>
			<pubDate>Mon, 08 Jun 2009 21:52:54 GMT</pubDate>
			<description>Je dois programmer un démineur en C sans bibliothèque graphique. 
Jusque là ça marche mais je bloque sur la fonction de dévoilement des cases vides. 
Lorsqu'on choisit une case, s'il y a des mines autour, le programme affiche le nombre de mines 
S'il y a une mines le programme affiche perdu 
Mais...</description>
			<content:encoded><![CDATA[<div>Je dois programmer un démineur en C sans bibliothèque graphique.<br />
Jusque là ça marche mais je bloque sur la fonction de dévoilement des cases vides.<br />
Lorsqu'on choisit une case, s'il y a des mines autour, le programme affiche le nombre de mines<br />
S'il y a une mines le programme affiche perdu<br />
Mais q'il n'y a ni mines ni mines autour, il affiche seulement &quot;0&quot;. Ce qui ne fait pas avancer le jeu.<br />
Je voudrais que dans ce cas, le jeu dévoile les cases vides autour, et en frontière, le nb de mines.<br />
Mais là ça buggue, j'ai des '0' à l'infini !<br />
Le souci est sans doute dans la fonction 'Jouer'<br />
Pouvez vous m'aider ? Je déprime là  <img src="http://forum.swisslinux.org/img/smilies/sad.png" border="0" alt="" /><br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">#include &lt;stdio.h&gt;<br />
#include &lt;stdlib.h&gt;<br />
#include &lt;time.h&gt;<br />
<br />
char JEU[10][10];//grille de jeu <br />
int i,j;//i les lignes, j les colonnes<br />
char MINES[10][10];//la grille avec les mines<br />
int N;//Nombre de mines autour<br />
int NbMines;//le nombre de mines choisi par le joueur<br />
int choix;//le choix effectué par le joueur pour découvrir ou placer un drapeau<br />
<br />
<br />
//////////////////////////////<br />
// FONCTION INITIALISATION ///<br />
//////////////////////////////<br />
void Init()<br />
{<br />
&nbsp; &nbsp;  for(i=0;i&lt;10;i++)<br />
&nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  for(j=0;j&lt;10;j++)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; JEU[i][j]='-';//' 'implique case cachée<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MINES[i][j]='0';&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp;  }<br />
}<br />
<br />
///////////////////////////////<br />
// FONCTION PLACER LES MINES //<br />
///////////////////////////////<br />
void PlaceMines()<br />
{<br />
&nbsp; &nbsp; &nbsp;  int CompteMines;//compteur de mines<br />
&nbsp; &nbsp; &nbsp;  for (CompteMines=0;CompteMines&lt;NbMines;CompteMines++)<br />
&nbsp; &nbsp; &nbsp;  {&nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  i=rand()%10;//on choisit la ligne de manière aléatoire<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  j=rand()%10;//on choisit la colonne de manière aléatoire<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(MINES[i][j]=='0')//On vérifie que la case est libre<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MINES[i][j]='M';//on place un M pour indiquer qu'il y a une mine<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  else<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  NbMines++;//Sinon, il y a déjà un M et il faut faire un tour de plus<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp;  }<br />
}<br />
<br />
////////////////////////////////////////<br />
// FONCTION AFFICHER LA GRILLE DE JEU //<br />
////////////////////////////////////////<br />
void AfficheJeu()<br />
{<br />
&nbsp; &nbsp;  printf(&quot;\n\n&quot;);<br />
&nbsp; &nbsp;  printf(&quot;&nbsp;  | 1&nbsp; 2&nbsp; 3&nbsp; 4&nbsp; 5&nbsp; 6&nbsp; 7&nbsp; 8&nbsp; 9&nbsp; 10\n&quot;);<br />
&nbsp; &nbsp;  printf(&quot;___|______________________________\n&quot;);<br />
&nbsp; &nbsp;  for(i=0;i&lt;10;i++)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(i&lt;9)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; printf(&quot; %d | &quot;,i+1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; printf(&quot;%d | &quot;,i+1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  for(j=0;j&lt;10;j++)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  {&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; printf(&quot;%c&nbsp; &quot;,JEU[i][j]);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  printf(&quot;\n&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }<br />
}<br />
<br />
/////////////////////////////////////////////<br />
// FONCTION CALCULER LE NB DE MINES AUTOUR //<br />
/////////////////////////////////////////////<br />
int NbMinesAutour()<br />
{<br />
&nbsp; &nbsp; N=0;<br />
&nbsp; &nbsp; &nbsp; &nbsp;  if(MINES[i][j]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; printf(&quot;Vous avez perdu !!!\n\n&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; printf(&quot;&nbsp;  | 1&nbsp; 2&nbsp; 3&nbsp; 4&nbsp; 5&nbsp; 6&nbsp; 7&nbsp; 8&nbsp; 9&nbsp; 10\n&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; printf(&quot;___|______________________________\n&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(i=0;i&lt;10;i++)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(i&lt;9)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; printf(&quot; %d | &quot;,i+1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; printf(&quot;%d | &quot;,i+1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(j=0;j&lt;10;j++)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; printf(&quot;%c&nbsp; &quot;,MINES[i][j]);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; printf(&quot;\n&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (i==0)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if (j==0)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i][j+1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i+1][j]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i+1][j+1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  else<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(j==10)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  { <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i][j-1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i+1][j-1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i+1][j]='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  else<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(MINES[i][j-1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(MINES[i][j+1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(MINES[i+1][j-1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(MINES[i+1][j]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(MINES[i+1][j+1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (i==10)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if (j==0)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i-1][j]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i-1][j+1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i][j+1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  else<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(j==10)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  { <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i-1][j-1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i-1][j]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i][j-1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  else<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(MINES[i-1][j-1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(MINES[i-1][j]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(MINES[i-1][j+1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(MINES[i][j-1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(MINES[i][j+1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i-1][j-1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i-1][j]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i-1][j+1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i][j-1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i][j+1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i+1][j-1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i+1][j]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(MINES[i+1][j+1]=='M')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return(N);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />
}<br />
<br />
//////////////////////////////////////////////////////////<br />
// FONCTION JOUER dévoiler une case ou placer un drapeau//<br />
//////////////////////////////////////////////////////////<br />
void Jouer()<br />
{<br />
&nbsp; &nbsp;  char NbMinesTxt[2]; // nombre de mines aux alentours <br />
&nbsp; &nbsp;  switch (choix)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 1 : <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  NbMinesAutour();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if (N!=0)//Il y a des mines autour<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; printf(&quot;%d\n\n&quot;,N);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; sprintf(NbMinesTxt,&quot;%d&quot;,N);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; JEU[i][j]=NbMinesTxt[0];<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  else//Il n'y a pas de mines autour<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; JEU[i][j]='0';<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(i=i-1;i&lt;i+2;i++)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(j=j-1;j&lt;j+2;j++)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NbMinesAutour();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  break;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 2 : JEU[i][j]='D';<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  break;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp;  }<br />
&nbsp; &nbsp;  <br />
///////////////////////////////////////////////////////////////<br />
// FONCTION CHOISIR On demande au joueur de choisir une case //<br />
///////////////////////////////////////////////////////////////<br />
void Choisir()<br />
{<br />
&nbsp; &nbsp;  printf(&quot;\n\nVeuillez entrer la case choisie (numero de ligne [espace] numero de colonne):\t&quot;); <br />
&nbsp; &nbsp;  scanf(&quot;%d %d&quot;,&amp;i,&amp;j);<br />
&nbsp; &nbsp;  printf(&quot;Vous avez choisi la case (%d,%d).\ Que voulez-vous faire ?\n&quot;,i,j);<br />
&nbsp; &nbsp;  i=i-1;<br />
&nbsp; &nbsp;  j=j-1;<br />
&nbsp; &nbsp;  printf(&quot;\t1. Decouvrir une case\n&quot;);<br />
&nbsp; &nbsp;  printf(&quot;\t2. Placer un drapeau&quot;);<br />
&nbsp; &nbsp;  do<br />
&nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; printf(&quot;\t\tVotre choix : &quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; scanf(&quot;%d&quot;,&amp;choix);<br />
&nbsp; &nbsp;  }<br />
&nbsp; &nbsp;  while (choix&lt;0 || choix&gt;2);<br />
}<br />
////////////////////////////////////////////////////////////////////////////////<br />
int main()<br />
{ <br />
&nbsp; &nbsp; &nbsp;  int c;//compteur<br />
&nbsp; &nbsp; &nbsp;  srand(time(NULL));&nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp;  //Afficher le début du jeu<br />
&nbsp; &nbsp; &nbsp;  printf(&quot; ________________________________\n&quot;);<br />
&nbsp; &nbsp; &nbsp;  printf(&quot;|&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |\n&quot;);<br />
&nbsp; &nbsp; &nbsp;  printf(&quot;|&nbsp; &nbsp; &nbsp; &nbsp; Jeu du demineur&nbsp; &nbsp; &nbsp; &nbsp;  |\n&quot;);<br />
&nbsp; &nbsp; &nbsp;  printf(&quot;|________________________________|\n\n&quot;);<br />
&nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp;  Init();<br />
<br />
&nbsp; &nbsp; &nbsp;  do<br />
&nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; printf(&quot;\nCombien de mines voulez-vous ?\n\n&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; scanf(&quot;%d&quot;,&amp;NbMines);<br />
&nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp;  while(NbMines&gt;=30);<br />
&nbsp; &nbsp; &nbsp;  printf(&quot;D'accord, vous avez choisi de jouer avec %d mines\n\n&quot;,NbMines);&nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp;  PlaceMines();<br />
&nbsp; &nbsp; &nbsp;  printf(&quot;Voici la grille des mines pour controle:\n&quot;);<br />
&nbsp; &nbsp; &nbsp;  for(i=0;i&lt;10;i++)<br />
&nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  printf(&quot;\t\t\t&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  for(j=0;j&lt;10;j++)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; printf(&quot;%c&nbsp; &quot;,MINES[i][j]);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  printf(&quot;\n&quot;);<br />
&nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp;  printf(&quot;\n\nVoici votre grille : A vous de jouer !\n\n&quot;);<br />
&nbsp; &nbsp; &nbsp;  AfficheJeu();<br />
&nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp;  for(c=0;c&lt;(100-NbMines);c++)<br />
&nbsp; &nbsp; &nbsp;  {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Choisir();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Jouer();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  AfficheJeu();&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp;  }<br />
&nbsp; &nbsp; &nbsp;  printf(&quot;\n\n\t\tBravo vous avez gagné !&quot;);<br />
&nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp;  system(&quot;pause&quot;);<br />
&nbsp; &nbsp; &nbsp;  return 0;<br />
}</code><hr />
</div></div>


<p><a href="http://feedads.g.doubleclick.net/~a/sqEKC6iBgpGFb0-nIZGydEfl72U/0/da"><img src="http://feedads.g.doubleclick.net/~a/sqEKC6iBgpGFb0-nIZGydEfl72U/0/di" border="0" ismap="true"></img></a><br/>
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			<category domain="http://www.ndfr.net/forums/forumdisplay.php?f=64">Programmation (C/C++, Delphi, VB, etc.)</category>
			<dc:creator>midnightweb</dc:creator>
			<guid isPermaLink="false">http://www.ndfr.net/forums/showthread.php?t=8897</guid>
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		<item>
			<title>Recherche un programmeur PHP pour site Web</title>
			<link>http://rss.ndfr.net/~r/NDFR-Forums/~3/RDHwHOfowhg/showthread.php</link>
			<pubDate>Mon, 08 Jun 2009 18:17:05 GMT</pubDate>
			<description>Bonjour &lt;:-&gt; 
 
Nous sommes 3 actuellement (dont 2 développeurs PHP) à plancher sur la création d'un site Web traditionnel sur le monde du jeu vidéo PC. 
 
La maquette graphique a été réalisée par un professionnel (xHTML, CSS et .PSD) et il reste maintenant le développement PHP. 
 
Nous aurions...</description>
			<content:encoded><![CDATA[<div>Bonjour &lt;:-&gt;<br />
<br />
Nous sommes 3 actuellement (dont 2 développeurs PHP) à plancher sur la création d'un site Web traditionnel sur le monde du jeu vidéo PC.<br />
<br />
La maquette graphique a été réalisée par un professionnel (xHTML, CSS et .PSD) et il reste maintenant le développement PHP.<br />
<br />
Nous aurions besoin du soutien d'un développeur PHP expérimenté et motivé pour participer au développement du site et notamment au développement des éléments suivants : <br />
- un système de news sur le monde du jeu vidéo PC et sur les nouvelles technologies<br />
- un système d'évaluation et de classement des jeux<br />
- un forum<br />
- un système de recherche d'informations<br />
<br />
Les fonctionnalités sont définies dans un cahier des charges très convivial.<br />
<br />
Si vous êtes intéressés, il suffit de me contacter simplement par mail à <a href="mailto:mightyalex@live.fr">mightyalex@live.fr</a> 8)</div>


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			<category domain="http://www.ndfr.net/forums/forumdisplay.php?f=65">Programmation Web (HTML, PHP, ASP, Java, XML, etc.)</category>
			<dc:creator>xcalibure-</dc:creator>
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